Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F9zaB-ieaOe-swJZe-cQvG4-czQqJ | 16/18/6 | 78.3 | 1.03 | 2026-07-01 13:44:50 · 41m 42s | |
| CSGO-xNMfN-FB7z5-Y2iQC-zka23-dfVvD | 16/15/3 | 101.9 | 1.24 | 2026-07-01 13:04:43 · 36m 48s | |
| CSGO-yJSLQ-KMyvn-TM77q-PHUOL-hbRuK | 15/19/7 | 78.7 | 0.94 | 2026-06-27 11:58:04 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.