Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J2cRz-nC8iE-bukxG-qWjR9-PBdqA | 18/7/4 | 98.6 | 1.78 | 2026-07-01 18:41:09 · 29m 4s | |
| CSGO-BXTM9-vceWT-ziUyn-uw3ab-fQ4qB | 21/18/4 | 109.2 | 1.54 | 2026-06-30 16:06:25 · 28m 6s | |
| CSGO-9UvpV-XdPx9-uPJfi-2CHn6-aeruL | 18/15/5 | 110.7 | 1.42 | 2026-06-28 12:33:01 · 29m 14s | |
| CSGO-t3CuA-SrESw-oXfRN-JKUp7-ZUxXD | 26/13/9 | 120.5 | 1.68 | 2026-06-24 22:55:24 · 41m 0s | |
| CSGO-8uVTm-zuYyW-tVFoy-fZCXK-co3mA | 20/12/3 | 86.0 | 1.40 | 2026-06-19 14:26:55 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.