Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LfxHv-uceuK-Ch5b3-D8VBP-qHBxH | 8/9/5 | 68.7 | 0.99 | 2026-07-03 07:14:03 · 25m 8s | |
| CSGO-NPrHd-NZrCS-9ocO2-cFjiO-THTCP | 11/21/10 | 79.6 | 0.78 | 2026-07-03 06:29:47 · 30m 18s | |
| CSGO-e2UrW-bzpBW-Yb8op-d6EwV-rPdKP | 13/13/4 | 86.4 | 1.13 | 2026-07-03 06:01:00 · 25m 43s | |
| CSGO-5yQJV-jwfxO-VSjMx-KyOTE-J9tvE | 27/21/6 | 95.8 | 1.40 | 2026-07-03 05:12:40 · 40m 5s | |
| CSGO-txmL3-aawmt-cEP9a-hqMs9-HebRF | 14/10/6 | 90.4 | 1.33 | 2026-07-03 04:38:35 · 23m 2s | |
| CSGO-WVDXF-AhebT-XCJMq-aiu2F-Zc8zP | 22/16/6 | 104.3 | 1.48 | 2026-07-03 03:53:13 · 41m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.