Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BWqGC-QTP5Q-Ra4iV-FpD5c-ztZpG | 23/16/1 | 94.8 | 1.40 | 2026-07-02 19:08:22 | |
| CSGO-9owaA-m6tta-MBouD-BiYS7-LVoxA | 21/9/4 | 103.2 | 1.85 | 2026-06-30 18:51:23 · 36m 46s | |
| CSGO-wL5wr-NSNow-m67T9-iV6rt-8WfnL | 16/10/4 | 87.6 | 1.40 | 2026-06-13 15:13:11 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.