Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TZ3AO-FAcxN-jYJyS-mLysv-bq4FP | 19/13/5 | 106.3 | 1.56 | 2026-07-02 19:01:02 · 30m 1s | |
| CSGO-ZzhO2-n6SUj-vbY6K-tqKeG-K9zkG | 26/20/6 | 94.7 | 1.33 | 2026-06-29 16:46:38 · 50m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.