Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TbjWp-zKEhX-XuVjy-KcxMi-2NKDR | 19/19/5 | 86.3 | 1.11 | 2026-07-03 18:10:20 · 36m 43s | |
| CSGO-Th9vf-QsbMn-7YEbt-yWSKz-pM6dK | 16/9/4 | 60.7 | 1.30 | 2026-07-03 17:39:13 · 27m 46s | |
| CSGO-RBHac-qD92q-n2Rok-jyLcP-xbjsF | 13/15/4 | 66.3 | 0.93 | 2026-07-03 17:04:31 · 31m 0s | |
| CSGO-AptuV-RXJbi-A8hMz-693Wu-CDWeL | 18/16/8 | 103.1 | 1.29 | 2026-06-13 17:12:23 · 29m 35s | |
| CSGO-ihXaw-esKDz-zXcEb-vHUSN-GcXTB | 12/21/8 | 71.3 | 0.72 | 2026-06-13 16:31:46 · 34m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.