Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3Jupw-FDaNR-GSpDL-ASy6h-kYBEB | 17/18/5 | 81.6 | 1.04 | 2026-07-07 23:20:02 · 34m 1s | |
| CSGO-7QbJh-WsAHi-h28kt-tuzPm-M4R4M | 17/4/2 | 129.7 | 2.19 | 2026-07-07 22:56:43 · 21m 23s | |
| CSGO-B67vT-GRXf5-9Nipa-6OU4b-sY2tJ | 12/5/3 | 85.2 | 1.58 | 2026-07-07 18:15:30 · 22m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.