Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xMTZK-GNENs-ooJVL-JXqRk-ZDxHL | 5/13/0 | 37.4 | 0.37 | 2026-07-03 00:24:56 · 16m 41s | |
| CSGO-62KAo-TKudU-ekdTx-Bs4ad-cZrKG | 25/11/8 | 142.2 | 2.00 | 2026-06-25 01:17:57 · 28m 15s | |
| CSGO-oWncL-87ATC-GjY49-AocUu-Q27vO | 37/15/7 | 154.8 | 2.22 | 2026-06-24 23:26:50 · 43m 7s | |
| CSGO-2EJC5-Cd8XH-BGvzD-rKYpy-G3bJD | 21/15/7 | 101.2 | 1.37 | 2026-06-22 19:19:01 · 37m 28s | |
| CSGO-mxYvp-8Fuxp-mAAJ5-Ft2Lu-EWtrD | 14/3/1 | 118.7 | 2.00 | 2026-06-20 01:25:24 · 8m 38s | |
| CSGO-cMOaY-zXyrh-AiKLL-iRziN-W8diK | 11/5/1 | 90.9 | 1.54 | 2026-06-16 00:49:01 · 10m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.