Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8dDVU-rLvER-tmrPh-Suzdk-7iEBM | 17/23/9 | 70.7 | 0.93 | 2026-07-04 18:38:57 · 45m 13s | |
| CSGO-6DPh7-aQ3N2-Lhxrj-eDnHG-bTsdA | 2/14/3 | 31.6 | -0.02 | 2026-07-04 18:15:20 · 19m 35s | |
| CSGO-8T6sx-kmttJ-Z8exe-ifOzT-a6KbM | de_warden |
11/19/2 | 51.3 | 0.77 | 2026-07-02 21:00:32 · 33m 14s |
| CSGO-N7tp7-GjHEn-5t92L-A6LzJ-SojoE | 6/15/3 | 54.2 | 0.44 | 2026-07-02 18:12:41 · 27m 58s | |
| CSGO-SKmDU-BPeCY-vAeQu-pTKGx-s2ohH | 11/17/5 | 48.0 | 0.67 | 2026-06-23 15:56:05 · 32m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.