Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P5xnj-PoARu-YLMDF-CLuon-uE26A | 10/16/5 | 72.2 | 0.88 | 2026-07-03 18:38:17 · 27m 17s | |
| CSGO-qvKBw-Mobij-QsdiE-JP99s-JXykG | 12/20/5 | 56.6 | 0.77 | 2026-06-20 22:34:47 · 35m 5s | |
| CSGO-UMFAF-kW9jm-tQHMx-GaRTY-YkkfO | 21/19/3 | 86.5 | 1.14 | 2026-06-14 22:14:47 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.