Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TqTXD-GyyUD-Uup8y-qYwX2-9pbcP | de_poseidon |
6/10/1 | 55.5 | 0.72 | 2026-07-05 12:33:56 · 13m 3s |
| CSGO-NWCbu-CBpAv-DKDEL-k7Pww-cW9LK | 8/9/0 | 69.2 | 0.78 | 2026-06-27 18:15:13 · 8m 22s | |
| CSGO-uDoHQ-FzSdo-Gkzj2-Jm9xZ-UjenL | 7/6/2 | 59.9 | 1.12 | 2026-06-23 19:38:04 · 12m 39s | |
| CSGO-zoV6t-6mCER-tpsr9-jRCd6-GLSKF | 11/10/10 | 90.1 | 1.26 | 2026-06-21 18:26:34 · 28m 17s | |
| CSGO-rLyyw-zKTAG-FJP3O-JS785-Wz23L | 10/10/1 | 62.1 | 0.79 | 2026-06-21 17:08:33 · 12m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.