Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ahkEn-iJoZp-s2KU6-8oNuC-z9H5O | 21/14/5 | 102.5 | 1.58 | 2026-07-04 10:52:45 · 35m 33s | |
| CSGO-TkD68-jhXOi-xh4An-aez2d-hFhCG | 10/15/0 | 55.9 | 0.62 | 2026-07-04 10:16:29 · 25m 48s | |
| CSGO-Sammv-ZTy2r-DajxF-ad5y6-OUYkF | 16/19/7 | 81.2 | 1.05 | 2026-07-04 09:37:12 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.