Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nj7AW-iMtzy-EpSti-af8pq-4DmsF | 18/15/5 | 80.2 | 1.27 | 2026-07-02 20:42:35 · 37m 43s | |
| CSGO-XAxfy-QhYzX-r8BJ7-fcyLt-uWq7C | 6/17/2 | 33.0 | 0.42 | 2026-07-02 20:09:46 · 28m 50s | |
| CSGO-aWoVi-jpvnx-B7UeM-sYBjB-NdT4M | 12/15/5 | 82.0 | 0.97 | 2026-07-02 19:36:12 · 28m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.