Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aOoAm-Mryzv-cxcf4-Mj2qL-ScHLH | 23/19/8 | 98.1 | 1.39 | 2026-07-03 22:10:33 · 35m 36s | |
| CSGO-nNiGT-auVNq-j5jNn-aoyPn-7XmfO | 13/13/3 | 89.4 | 1.27 | 2026-07-02 20:37:05 · 23m 3s | |
| CSGO-PLUvR-Tjhjd-FY399-PjW3J-wS3ED | 8/13/3 | 59.8 | 0.68 | 2026-06-25 19:07:32 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.