Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YhrF6-C8Pc5-xSdHc-oANP4-zz8aC | 19/8/5 | 101.9 | 1.82 | 2026-07-06 21:45:14 · 23m 56s | |
| CSGO-kc3sB-s5B96-Ye4Pn-7v6i3-ozioE | 15/23/3 | 56.1 | 0.68 | 2026-07-02 23:53:30 · 49m 8s | |
| CSGO-TXU8W-n6pNv-bDkn2-BoChn-TO2xK | 13/19/6 | 66.8 | 0.78 | 2026-06-28 01:47:57 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.