Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-weBqU-osL47-cWCXY-qNMsE-FdcNE | 23/16/4 | 108.8 | 1.54 | 2026-07-03 20:45:18 · 34m 42s | |
| CSGO-SOBwV-4Xd8s-ZSC5t-rcRVo-DiRFE | 23/11/3 | 115.9 | 1.70 | 2026-07-02 20:45:14 · 30m 38s | |
| CSGO-N5KhJ-mDDjo-V84wb-8D3HV-rkYHK | 12/19/5 | 66.1 | 0.84 | 2026-06-13 21:36:04 · 37m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.