Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLW4w-8SdqV-RRvsi-885rE-zxUWJ | 4/15/5 | 30.0 | 0.37 | 2026-07-04 20:21:52 · 29m 53s | |
| CSGO-WobZ2-PRxLS-JJStD-JwH8C-5o8vO | 6/21/4 | 40.7 | 0.26 | 2026-06-28 18:27:17 · 37m 0s | |
| CSGO-hb45e-yUddu-6E44P-YFDqs-BWRZQ | 11/14/4 | 61.3 | 0.85 | 2026-06-28 17:51:32 · 32m 13s | |
| CSGO-PEU7V-6Xpmk-DsB6W-LYaLu-8WfnL | 10/21/6 | 65.0 | 0.58 | 2026-06-26 20:58:25 · 40m 48s | |
| CSGO-kyNPf-BjKdz-dzSqX-THTi5-hBnUE | 20/12/9 | 93.8 | 1.58 | 2026-06-26 20:14:43 · 32m 46s | |
| CSGO-vkHhX-TNmCE-VhXCJ-zc5Oc-wup3B | 15/20/10 | 84.2 | 1.05 | 2026-06-26 19:33:27 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.