Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MLByP-C6cmS-UuHpG-s95bB-uT2JE | 12/14/1 | 76.5 | 0.91 | 2026-07-03 22:44:34 · 27m 58s | |
| CSGO-6PCNE-of7Tf-kOHfa-xQjzr-4ML9P | 22/17/7 | 89.7 | 1.40 | 2026-06-23 21:14:48 · 37m 56s | |
| CSGO-eMHsz-ZJL3S-x8edd-FfVCn-BEbYO | 16/18/7 | 85.3 | 0.96 | 2026-06-18 19:29:29 · 43m 7s | |
| CSGO-PP9Kw-JBHzj-nyeKX-ojZ7w-V27vO | 13/18/10 | 70.9 | 0.94 | 2026-06-12 21:30:33 · 26m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.