Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pSPVw-KDjAF-56B23-xWRnG-sH2cQ | 11/12/8 | 69.8 | 0.99 | 2026-07-03 20:45:14 · 37m 3s | |
| CSGO-KyKTz-Nb7EC-xv8sn-a6Auc-6jK5O | 19/19/3 | 81.4 | 1.11 | 2026-07-03 20:02:49 · 38m 41s | |
| CSGO-kTBrS-h68XL-Ybwc7-Ae3Wk-MZpUE | 13/17/2 | 63.5 | 0.79 | 2026-07-01 20:52:15 · 28m 39s | |
| CSGO-ELK7N-frK53-DbT8E-pdAt9-4A4tJ | 25/20/4 | 85.6 | 1.20 | 2026-07-01 20:02:45 · 46m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.