Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f9oF8-RBoe4-9CQJC-rsYCC-7JxbE | 8/12/1 | 78.1 | 0.83 | 2026-07-03 21:06:20 · 23m 38s | |
| CSGO-Y2UjA-vsiHA-L2zFO-CZb5H-mS5KQ | 17/18/2 | 121.9 | 1.19 | 2026-07-03 20:24:19 · 29m 15s | |
| CSGO-GmoFP-b6wnv-6ycDd-qRjOa-YZx9H | 13/8/3 | 82.8 | 1.47 | 2026-07-03 20:01:54 · 19m 41s | |
| CSGO-EJCcP-OcbYL-5YWVi-GoTXw-N326A | 15/15/8 | 81.8 | 1.23 | 2026-07-01 20:07:36 · 33m 49s | |
| CSGO-bseyL-8Ay6q-p25vG-EOMUM-LJiPK | 16/12/6 | 77.1 | 1.26 | 2026-06-23 19:52:11 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.