Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DsSAL-mAxQD-fxvEL-dLqkH-qJNfN | 9/19/3 | 54.3 | 0.42 | 2026-07-02 19:47:47 · 31m 29s | |
| CSGO-JEFDq-3VjKs-xFUQb-fdDFJ-cJWzE | 19/16/8 | 105.4 | 1.47 | 2026-07-02 19:08:58 · 35m 41s | |
| CSGO-LLOZG-JZf39-zxATO-zjkRm-DiRFE | 22/17/5 | 100.7 | 1.49 | 2026-07-02 18:12:22 · 40m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.