Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5MyBb-7SkrE-FcVdW-nbmeX-XkKoD | 22/23/5 | 87.4 | 1.20 | 2026-07-04 21:45:22 · 48m 7s | |
| CSGO-wBPOr-o2KZT-H5BYH-SQt9v-OrzUO | 25/13/7 | 97.4 | 1.61 | 2026-07-04 19:09:51 · 34m 7s | |
| CSGO-eXLZ4-uYdJf-sjh8F-G8Pym-dhLfN | 27/13/3 | 118.5 | 1.90 | 2026-06-30 21:46:24 · 32m 22s | |
| CSGO-WC9RN-6J2qG-oXYDJ-Wf5Uy-9f4NF | 18/15/3 | 96.1 | 1.27 | 2026-06-30 21:08:47 · 28m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.