Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TWFyr-htz37-ULrrJ-o2cac-VFJPJ | 13/20/4 | 69.2 | 0.74 | 2026-06-27 21:55:47 · 32m 43s | |
| CSGO-FPHv6-U99bU-QVL6t-ExoOS-yGvjN | 20/12/2 | 103.3 | 1.62 | 2026-06-27 21:22:19 · 29m 4s | |
| CSGO-ZYFzw-8Zd8U-umuU6-tkC9A-NT2YP | 16/8/1 | 73.8 | 1.44 | 2026-06-10 12:02:14 · 32m 37s | |
| CSGO-7qFiq-2qXMb-3iwWs-sHDdB-o9XDJ | 12/12/3 | 68.7 | 1.12 | 2026-06-10 11:27:08 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.