Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-42RQU-ESyv8-yrE5K-MC5J2-VMqBE | 22/17/2 | 116.0 | 1.56 | 2026-07-02 21:29:25 · 33m 47s | |
| CSGO-26B7o-xUGaH-Qo4d7-XtoTw-GWRZQ | 25/19/1 | 114.0 | 1.52 | 2026-07-02 20:40:45 · 37m 55s | |
| CSGO-RKquX-V6CPt-VQpmX-Jf5Ju-zC8rN | 13/16/1 | 74.8 | 0.94 | 2026-06-26 23:06:21 · 26m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.