Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zb5Wa-GEf58-4theP-j2pKi-kYBEB | 15/12/1 | 56.6 | 1.09 | 2026-07-05 19:00:38 · 35m 47s | |
| CSGO-JOvvD-i8LXL-e4GC4-iM4jz-tqS4M | 17/5/3 | 117.2 | 2.05 | 2026-07-05 18:38:23 · 19m 41s | |
| CSGO-3H7nU-azEHo-6mkBz-O6i3q-7qahQ | 18/10/6 | 94.7 | 1.45 | 2026-07-05 18:02:28 · 33m 1s | |
| CSGO-mMhk4-sXwOj-jPtDp-43Nq2-9L9PL | 17/13/8 | 92.2 | 1.26 | 2026-06-27 16:22:11 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.