Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NYSUi-PTaoU-pQuOj-Q2QA2-5qk2H | 15/13/8 | 82.1 | 1.14 | 2026-06-29 08:32:31 · 23m 45s | |
| CSGO-vJBhQ-r3hVH-7bon5-VMvSp-H3MAK | 15/7/3 | 81.9 | 1.47 | 2026-06-29 08:09:52 · 19m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.