Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nb3aP-fuG9D-dnNJY-xsyCU-QwSOG | 24/23/6 | 74.0 | 1.09 | 2026-06-19 13:02:47 · 52m 23s | |
| CSGO-Pyy3T-7u9bm-AeTr7-Vd8eD-BynUE | 24/18/6 | 112.5 | 1.52 | 2026-06-16 19:07:32 · 39m 3s | |
| CSGO-rRtf3-F6vou-qq2ia-hp98G-wcpmJ | 21/16/2 | 83.1 | 1.29 | 2026-06-12 16:09:03 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.