Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wEzqQ-QeEum-PqvUi-4wHj5-TVkTL | 15/19/5 | 82.6 | 1.01 | 2026-06-29 21:23:59 · 36m 6s | |
| CSGO-HDDuy-yqim7-dSRTu-mmW2p-nrXwP | 17/11/4 | 104.6 | 1.54 | 2026-06-29 20:46:44 · 30m 32s | |
| CSGO-tuuaV-UxQwE-ZhASU-AAmC5-WBUWJ | 22/17/3 | 97.1 | 1.42 | 2026-06-24 19:14:35 · 34m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.