Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pTsjk-cVocq-6jDnF-Vm2Rp-jsnAL | 16/15/2 | 56.3 | 0.89 | 2026-07-04 19:36:11 · 36m 9s | |
| CSGO-aznkB-iE9PD-2fqrU-OewNK-do9aC | 15/18/8 | 68.8 | 1.00 | 2026-06-17 19:15:11 · 45m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.