Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wVNTG-Y7KWC-CsK92-MH6NP-DRRyL | 13/19/3 | 65.2 | 0.82 | 2026-07-08 08:20:56 · 32m 16s | |
| CSGO-LjrE7-SZKxj-CpaVS-XMhFV-MvNUD | 17/13/2 | 80.1 | 1.15 | 2026-07-06 11:15:32 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.