Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y3kKK-LU3Sd-6aSUD-bGQhJ-o8MUD | 1/6/0 | 6.2 | -0.01 | 2026-07-06 05:21:58 · 30m 34s | |
| CSGO-Jnuqs-bnvwm-zJtvW-aDObs-BDQqJ | 18/9/8 | 103.5 | 1.80 | 2026-06-22 07:49:35 · 25m 55s | |
| CSGO-HE2ww-zVpNi-dSqTz-VJTpy-h2VjM | 24/16/6 | 120.2 | 1.61 | 2026-06-20 17:26:45 · 36m 44s | |
| CSGO-2nYRo-oZx7z-jAR2d-TYuqa-2FweM | 6/6/4 | 99.1 | 1.23 | 2026-06-20 17:08:43 · 12m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.