Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZz3R-A2KVw-Kvq8K-sLJQY-nFzAC | 1/13/0 | 13.1 | -0.25 | 2026-07-02 06:44:10 · 14m 7s | |
| CSGO-iK64V-yHc8f-NOaU3-iov5R-WawDK | 10/13/8 | 70.3 | 0.95 | 2026-07-01 03:45:06 · 22m 41s | |
| CSGO-vZhEQ-AZmba-CB7kd-UA3XQ-66r4N | 10/13/11 | 76.4 | 1.12 | 2026-07-01 03:11:48 · 27m 33s | |
| CSGO-nSYxn-4tK9j-W4LSM-UzPhE-cxnkP | 23/14/7 | 127.2 | 1.65 | 2026-06-28 20:08:32 · 29m 54s | |
| CSGO-Zm28t-Zq9ns-9pksU-KJVLX-Bkb3K | 17/14/3 | 77.7 | 1.20 | 2026-06-28 18:06:36 · 35m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.