Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qorCa-7X436-dwR5r-52syb-OuiTL | 21/11/10 | 130.5 | 1.83 | 2026-07-05 10:39:23 · 36m 28s | |
| CSGO-8xjz7-amKHn-Zn3E4-ANSRF-wyjjD | 18/23/6 | 64.7 | 0.89 | 2026-07-03 19:19:55 · 53m 28s | |
| CSGO-YH7zW-Tck2R-3mhQJ-x9fpS-TvDBM | 25/16/6 | 76.4 | 1.42 | 2026-07-03 17:28:38 · 52m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.