Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LuBxj-TBsCO-5W8Gm-qOZya-UjenL | 27/22/10 | 95.5 | 1.42 | 2026-06-18 02:27:12 · 49m 38s | |
| CSGO-GaYqY-XXWD7-6qaTK-9xjZn-xrquL | 19/23/6 | 69.2 | 0.95 | 2026-06-18 01:30:22 · 49m 54s | |
| CSGO-qeGsz-NMswW-SiODU-XjVPP-iwa3K | 7/11/5 | 57.2 | 0.77 | 2026-06-18 00:44:33 · 23m 46s | |
| CSGO-SBHBp-7ZuxV-UEPST-6iP4T-A7QBD | 13/19/4 | 79.5 | 0.79 | 2026-06-18 00:07:40 · 34m 8s | |
| CSGO-wBARV-82wrv-GDkXs-BWcfs-erhGH | 13/16/4 | 58.0 | 0.89 | 2026-06-15 23:30:02 · 37m 42s | |
| CSGO-4yWuv-fsxhM-7F2vP-7zzUj-ps68F | 19/18/7 | 86.4 | 1.08 | 2026-06-15 22:36:46 · 48m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.