Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PBjrx-4rS9w-Fyca4-2K8wV-Bb4mA | 14/17/0 | 58.8 | 0.83 | 2026-07-04 01:22:57 · 38m 32s | |
| CSGO-aRpyB-WSj8q-4vCmT-YTGuV-rG64E | 11/8/1 | 72.5 | 1.18 | 2026-07-03 23:17:37 · 14m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.