Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VJT4r-f65jn-ptKij-jU5vH-YSEdH | 15/6/5 | 109.1 | 1.66 | 2026-06-28 13:59:42 · 24m 42s | |
| CSGO-vc9hD-F6sGf-Mzwkp-YnrGD-zdTnB | 18/19/8 | 88.1 | 1.15 | 2026-06-28 13:13:55 · 42m 42s | |
| CSGO-xeeH5-urAJx-T2xPS-oSDjC-jTiLJ | 19/21/5 | 61.5 | 0.96 | 2026-06-26 19:31:54 · 49m 36s | |
| CSGO-DL3ki-FMMid-fnHJy-uiROy-CXFuA | 32/19/7 | 106.8 | 1.66 | 2026-06-26 18:32:39 · 53m 36s | |
| CSGO-W6HiM-BYcKi-tO7eN-dywFm-r46KQ | 15/18/8 | 75.7 | 1.03 | 2026-06-26 17:50:05 · 40m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.