Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dMLAp-kMt9O-hw83X-CvUX4-zpe8E | 11/13/4 | 63.2 | 0.92 | 2026-07-05 11:25:32 · 26m 54s | |
| CSGO-N6NVA-BUdGu-MVZmA-hspkK-kScRF | 11/18/5 | 44.2 | 0.74 | 2026-07-04 10:00:34 · 36m 19s | |
| CSGO-mEMQW-6SrSo-uVSud-Ktzzi-LiHvM | 18/19/8 | 99.4 | 1.19 | 2026-06-30 19:03:18 · 36m 35s | |
| CSGO-picUG-A4fwJ-fEECn-cG42Z-7PVPA | 13/14/4 | 74.9 | 1.06 | 2026-06-28 20:39:56 · 25m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.