Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nmUhO-dzwXc-UWCuf-aoKD2-CLtCQ | 8/14/6 | 56.7 | 0.72 | 2026-07-05 19:29:48 · 29m 30s | |
| CSGO-vVU5z-GYWaB-i4Pq4-bvSn6-Mzi5P | 9/17/2 | 50.8 | 0.61 | 2026-06-24 19:31:15 · 32m 8s | |
| CSGO-6SDhk-HxBXQ-rzMaY-WObPn-qsCxH | 11/15/5 | 57.6 | 0.85 | 2026-06-16 19:53:40 · 35m 50s | |
| CSGO-NVTri-uQrx5-SiR5t-vVwa6-GVunC | 8/19/9 | 74.1 | 0.63 | 2026-06-16 16:54:06 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.