Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y8edx-aXTSU-tCJmD-amCov-JNCEB | 23/16/8 | 116.1 | 1.53 | 2026-07-03 21:11:36 · 34m 58s | |
| CSGO-zAbBK-ceAMU-AMomJ-cqfhy-pBcBN | 25/23/11 | 95.8 | 1.21 | 2026-07-01 19:11:21 · 49m 23s | |
| CSGO-DFLUG-HBmDL-YiYnf-aKWdj-APxDK | 15/16/5 | 75.5 | 1.03 | 2026-07-01 18:31:29 · 36m 7s | |
| CSGO-V6UwG-yaFFN-5SJd3-yfty3-wLPYE | 17/17/2 | 102.2 | 1.12 | 2026-06-30 19:11:36 · 29m 43s | |
| CSGO-Z3OkZ-e3Jdw-is5dh-Kzk94-dV4RG | 15/13/5 | 78.3 | 1.11 | 2026-06-30 18:35:57 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.