Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dt6Sw-eP4dT-UDYu3-yssLY-jkiaB | 25/16/2 | 106.9 | 1.51 | 2026-07-06 19:49:54 · 40m 48s | |
| CSGO-AVV9s-EoY6F-rvxYB-WGMbP-ZR9jE | 14/15/2 | 72.1 | 1.02 | 2026-06-12 17:23:34 · 27m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.