Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3vuWK-Nq6Hs-s73cH-ODS8L-GcXTB | 1/14/2 | 28.7 | -0.04 | 2026-07-04 13:38:12 · 20m 41s | |
| CSGO-95Xcy-ZDxbq-QMhLv-fYASB-Q9jbN | 11/11/4 | 63.1 | 1.06 | 2026-07-01 20:40:18 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.