Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c4N6A-uvLd3-54MUk-4cGGU-HGXbD | 15/13/6 | 88.6 | 1.22 | 2026-07-06 18:29:46 · 30m 53s | |
| CSGO-uku6q-uk4U4-jASQD-hjFKS-MS6yD | 18/16/5 | 89.5 | 1.18 | 2026-06-30 13:59:43 · 36m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.