Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-af3Xu-XP23H-EWf32-ovAqv-8rP3A | 7/19/6 | 40.1 | 0.44 | 2026-07-05 02:23:39 · 35m 16s | |
| CSGO-6eti4-3jw64-dzKeN-ZY9XA-XTKXL | 15/10/3 | 118.3 | 1.58 | 2026-07-04 00:57:10 · 23m 25s | |
| CSGO-F7azX-Z62cC-oBe8f-56svH-cTyTC | 13/11/1 | 73.9 | 1.14 | 2026-07-03 19:22:12 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.