Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Sb3N-rkhX3-nt4uq-kJj6w-4VatH | 24/19/4 | 86.7 | 1.32 | 2026-06-17 16:14:10 · 40m 2s | |
| CSGO-kSO9O-vHCaY-oVhcH-KGhLt-zC8rN | 19/17/11 | 79.9 | 1.32 | 2026-06-17 15:28:17 · 36m 18s | |
| CSGO-ftLqV-WCWUN-4eSDE-KcBMi-9hs8O | 21/17/3 | 82.5 | 1.20 | 2026-06-11 12:24:40 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.