76561198178625406
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5.8%Peak single-match outcome anomaly 38.3/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
4.3% of kills through walls across 8 analyzed matches (penalty scales above 4%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 8 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vt4i7-NOcke-xHeAX-aBVaF-U9JjC | 24/25/5 | 87.0 | 1.09 | 2026-07-03 01:28:49 · 48m 21s | |
| CSGO-aO9Mt-hNwqs-mKNGC-jora6-9AMsE | 29/11/2 | 129.7 | 2.10 | 2026-07-01 18:17:20 · 35m 10s | |
| CSGO-in3id-zJWs2-E7LKH-DGXur-3rP3A | 15/13/2 | 76.5 | 1.09 | 2026-06-29 16:16:04 · 36m 2s | |
| CSGO-DrFcj-cQSmv-bx9Kx-Eynf6-TLJzN | 15/21/5 | 56.5 | 0.82 | 2026-06-28 19:39:21 · 51m 2s | |
| CSGO-yGkK9-sCTTO-kqqSh-KQHKE-pdBpF | 12/11/3 | 55.2 | 0.99 | 2026-06-26 21:34:21 · 27m 48s | |
| CSGO-DWtk4-HezxA-QtKJj-hpY5K-5naAB | 13/8/4 | 65.1 | 1.26 | 2026-06-24 18:52:14 · 24m 5s | |
| CSGO-6mY3W-DkDT6-TNu94-dyX86-DMhWA | 15/19/4 | 74.5 | 0.92 | 2026-06-17 17:43:27 · 35m 18s | |
| CSGO-OC3fe-vAPEB-fFO4k-dmcUz-KquaL | 17/17/6 | 70.4 | 1.07 | 2026-06-14 17:54:46 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.