Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9A66-GTfey-dCL2o-oqQyE-v8CBM | 11/12/3 | 56.2 | 0.96 | 2026-07-04 18:13:22 · 30m 51s | |
| CSGO-6bb9C-8yhwK-Ktzyk-BxL29-jp5BO | 16/14/2 | 78.1 | 0.98 | 2026-07-04 17:30:21 · 35m 1s | |
| CSGO-wbQ8o-PwXdG-oAQnw-B7KSK-c84VH | 15/10/2 | 70.3 | 1.20 | 2026-06-28 18:18:38 · 30m 8s | |
| CSGO-HOS68-3Dndw-uoCCR-Wf63x-U2e4D | 13/18/2 | 59.3 | 0.83 | 2026-06-28 17:08:46 · 33m 44s | |
| CSGO-w43Kf-fTOXB-5LkaU-wYK4d-w4OJM | 15/4/1 | 82.6 | 1.69 | 2026-06-14 18:01:38 · 22m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.