Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N9XTA-ojToQ-YkkqV-rGVMy-f25qB | 21/7/3 | 124.3 | 2.02 | 2026-07-04 22:27:06 · 27m 41s | |
| CSGO-N2h6S-NsZpo-suX3w-e9qBk-n5tdA | 10/17/7 | 66.8 | 0.79 | 2026-06-28 20:29:23 · 29m 46s | |
| CSGO-QT7z3-eiyZf-X9M78-G6hMv-vrzED | 16/15/6 | 106.3 | 1.38 | 2026-06-25 21:23:51 · 31m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.