Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xpeOw-HxTyJ-pd8TD-CaVNG-s9ROG | 11/20/7 | 61.6 | 0.79 | 2026-07-06 14:38:45 · 35m 3s | |
| CSGO-8xLyO-7ZJjY-vjTaS-pasWK-qJNfN | 19/13/5 | 88.8 | 1.38 | 2026-07-05 19:26:45 · 34m 59s | |
| CSGO-Pbv36-yDCBJ-MkOPC-TpeAH-5xOhG | 13/16/5 | 81.5 | 1.07 | 2026-07-03 19:53:07 · 36m 48s | |
| CSGO-3a5pB-XSWRi-F6vyw-MeEtx-SMOtQ | 16/12/8 | 108.4 | 1.46 | 2026-07-01 18:46:29 · 26m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.