Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Op4Ma-2Wyqx-nneak-TXp33-SpeOQ | 12/15/4 | 60.8 | 0.87 | 2026-07-03 22:05:18 · 31m 24s | |
| CSGO-bHPtz-KqO4M-sYFHR-XhLu6-dLaxJ | 19/16/7 | 76.3 | 1.12 | 2026-07-03 16:20:13 · 43m 1s | |
| CSGO-CqSky-tNrMY-GZTn7-rXtvQ-xkJ9P | 14/11/8 | 96.7 | 1.39 | 2026-06-25 22:46:36 · 28m 27s | |
| CSGO-HqLdP-uk7n8-mwyKt-HHTm8-GAzpH | 16/15/4 | 88.2 | 1.17 | 2026-06-15 20:17:34 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.