Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDvW9-MBE6n-AaHM6-Ui8ad-dkQcF | 18/16/3 | 76.9 | 1.24 | 2026-07-01 19:41:11 · 29m 21s | |
| CSGO-VJ3jn-AJMjq-pZu33-z3Lez-GrApF | 17/5/5 | 103.8 | 1.96 | 2026-07-01 18:46:29 · 22m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.